Their most notable feature is the ability to transform—usually into a humanoid giant robot called Battroid and an in-between mode called GERWALK (Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint), in which the nose and wings have a pair of "chicken walker" legs extending underneath enabling VTOL, and two arms reaching forward from the sides.
Another prevalent (but not universal) design point is the use of a detachable gun pod instead of an internally mounted gun. This allows it to be used as a hand-held weapon in GERWALK and battroid modes. They usually also have one or more trainable head-mounted lasers in battroid mode, stowed internally or used as fixed armament in fighter and GERWALK modes.
In the original series, the reason behind the development of the variable fighters' Battroid mode was the discovery of the existence of the Zentradi race, giant humanoid aliens genetically engineered for military conquest. Although at the time the humans hadn't met any actual Zentradi, the discovery of the SDF-1 Macross and its accommodations for humanoid giants justified the development of a weapon that could enable mankind to fight the aliens on their own environment (Battroid mode), on the ground (Gerwalk mode), and the air (Fighter mode). Thus, research into alien Overtechnology culminated in the development of the variable fighters for the U.N. Spacy.
http://en.wikipedia.org/wiki/Variable_fighter
The fighter mode of the first toy designed in 1982 by Takatoku of the original variable fighter that "decultured" us. |
The gerwalk mode, the most notable feature of the variable fighter of the Macross Universe. |
The battroid mode of this toy reissued by Bandai in 2002 which gave this toy the name "chunky monkey". |
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